using ZombieHigh2.Actor;

namespace ZombieHigh2.Interfaces
{
    /// <summary>
    /// These are events implemented by GameScreen to receive
    /// messages from the Actors
    /// </summary>
    public interface ActionEvents
    {
        void Player_DoMeleeAttack(BaseActor Actor);
        void Enemy_DoMeleeAttack(BaseActor Actor);
    }
}
